![]() Playing on Xbox Series S, I encountered a few instances in which my game would freeze, usually on death, and have to be restarted. On more than one occasion, my game unfortunately broke. That said – even with my afterthoughts excusing the repetitive nature of the game – this wasn’t the only issue I encountered.Ĭrawling about the Ishimura will play on your mind. After all, could you imagine how Isaac feels by the time the final chapter of the game rolls around? His mental state slowly deteriorates as time goes on, and reaching the final chapters with both player and player character feeling worn thin really brought Isaac's experience to the foreground. While repetitive tasks ruined my immersion in the latter half, I couldn’t help but think that this somewhat worked in the Dead Space's favour. After that, it felt like puzzles were endless, and combat was minimal. What started out as pristine pacing soon became a blur at one point, it felt as though every other room I entered became a quarantine zone where I was to take on a horde. As Chapter 7 unfolded, and I continued with the mission at hand, gameplay began to feel messy, and repetitive. That is, until, the latter half of the game. Dead Space knows how to keep you immersed. When the music isn’t lulling you into a false sense of security, or you’re not fending off acid-spitting infants who can climb walls, you’re taking in the environment. And if you don’t, it’s better experienced for yourself. I could talk for hours about all the thrills Dead Space has tucked away within it, but if you know, you know. You immediately aim your gun and prepare for trouble, but in this instance, it was a false alarm now you’re on edge all over again for no reason.Īnd that is just two basic scares of many that work to keep your attention focused on Isaac and the USG Ishimura at all times. Or, you’re walking down a long corridor when the turbine at the end suddenly breaks. Suddenly, it’s bursting through the door, and you’ve spat out your drink that you thought you were finally safe to have a sip of. You’re thinking that you’re safe now, and that the Necromorph pursuing you definitely can’t fit in here. If anything, the game serves as a master class in creating tension and suspense effectively in horror games – even now, some 15 years after the original launched. What was that apparition? Why is Nicole talking about Isaac 'making everyone whole again'? What’s actually going on here? Watch out behind you.ĭead Space has a plot that is genuinely interesting, and when it comes to piling on the tension, it doesn’t rely on cheap scares, either. At no point does Dead Space choose to slow down it constantly keeps you on the edge of your seat and has you questioning everything with various crescendos and racing tempos. This, accompanied by a terrifying score, ensures that Dead Space will get under your skin as much as it does Isaac's.ĭead Space’s music and orchestral scoring reaches haunting peaks that echo the work of John Carpenter ( why is he not directing the Dead Space film again?), but not just when you’re in danger the score will creep up on you and terrify you even during moments of safety. You know what this means? You truly never know what to expect. Thanks to Dead Space’s 'Intensity Director', the spawn of hostile enemies and the way lighting or audio functions can be entirely unique to your personal experience of the game, so fights won't play out the same. ![]() The second that you get into the swing of things, however, you can become incredibly creative when slaying hordes of Necromorphs. With abilities such as Stasis and Kinesis letting you slow enemies down and impale them with common items, combat is overwhelming at first. ![]() Your headshots don't matter aboard the USG Ishimura. This feeling of insecurity is paired with a satisfying combat system that Dead Space wouldn't feel the same without. Even in rooms with Save Stations and Stores, you can’t be sure that a Lurker or Slasher won't appear. There are no safe spaces, and there is no escape from the USG Ishimura. Dead Space is a test of Isaac’s patience and resilience, and as you reach the third act of the game, you can tell that he’s wearing thin. In the same vein as Alien: Isolation, there is something so claustrophobic about being marooned in outer space the immediate threat of body-horror aliens, the religious fanatics encouraging them to feed, and this huge vessel with a myriad of broken… everything. These alien horrors, alongside undertones of religious fanaticism, make the USG Ishimura one of the most terrifying settings in the survival horror genre. As you hop aboard the USG Ishimura and into the suit of Dead Space protagonist, Isaac Clarke, you’ll unearth terror like never before in the form of Necromorphs.
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